Character Is Conflict
There are no plot-driven stories. There are no character-driven stories. There are only character-driven plots. Every decision your protagonist makes leaves a trail—that trail is your plot. This essay breaks down how to build characters whose internal needs and external goals collide, generating narrative momentum and emotional depth that readers won’t forget.
What Hemingway Designed: Dialogue in “Hills Like White Elephants”
Dialogue in this story is a pressure system: characters want things, and they want them from each other. Every line spoken is an attempt. Every response is either resistance or retreat. There’s no idle talk. Just two people trying to win a scene neither can.
Dialogue Isn’t What They Say—It’s What They Do
Torque is the difference between plot and story. Most writers escalate conflict. But torque bends character. This essay breaks down how it works—and how to structure it.
What O’Connor Designed: Torque in “A Good Man Is Hard to Find”
Discover how O’Connor’s A Good Man Is Hard to Find uses structural torque—a twist in belief built scene-by-scene—to transform plot into catharsis, and learn how to apply it in your own writing.
Torque Design: What Turns Plot Into Story
Torque is the difference between plot and story. Most writers escalate conflict. But torque bends character. This essay breaks down how it works—and how to structure it.
Sequence Design: How to Build Pressure That Actually Turns the Story
Scenes don’t carry a story. Sequences do. This lesson breaks down how to structure narrative momentum that escalates and turns—so your story doesn’t just move, it changes.
What O’Connor Designed: Sequence in “A Good Man Is Hard to Find”
O’Connor didn’t build scenes—she built a sequence. This breakdown shows how escalating structure, not shock or sentiment, drives the story’s moral turn.
Sequel Design II: How to Compress, Disguise, and Bury Internal Structure
Skilled writers don’t skip sequels. They learn how to compress, disguise, and bury them—so the story keeps moving, but the character still turns.
What O’Connor Designed: A Mini-Sequel Masquerading as a Scene in “A Good Man Is Hard to Find”
After the crash, O’Connor gives us one sentence of omission. It’s not mood. It’s structure. A full internal arc buried in restraint—and the choice that sets everything in motion.
What O’Connor Designed: Sequel Structure in “A Good Man Is Hard to Find”
The grandmother’s final moment isn’t a plea—it’s a sequel. Emotional reaction, review, anticipation, and decision compressed into a single gesture of grace.
Basics of Sequel Writing I: The Part of Story No One Teaches and Everyone Fakes
Most writers have never heard of sequels—not the publishing kind, but the structural kind that lives between scenes. This essay breaks down the four beats of a properly designed sequel—emotional reaction, review, anticipation, and decision—so you can stop writing stalled interiority and start building character turns that actually move the story.
What O’Connor Designed: Scene Structure in “A Good Man Is Hard to Find”
Most readers admire the ending of A Good Man Is Hard to Find for its shock. They miss its design. This essay breaks down the final scene through craft principles—POV, goal, obstacle, escalation—to show how Flannery O’Connor structures tension, moral exposure, and rupture with absolute precision.
Basics of Scene Writing
Most scenes fail because they’re not designed—they’re just written. This essay breaks down the four structural elements every scene needs to work: a point-of-view character with something to lose, a clear goal, a meaningful obstacle, and an outcome that escalates tension. Includes scene breakdowns from Breaking Bad, The Godfather, and Raiders of the Lost Ark.
Symbols and Image Systems: The Secret Architecture of Storytelling
Symbols aren’t decoration—they’re pathways inward. When skillfully crafted into image systems, symbols transform storytelling from good to unforgettable. Discover how to deepen your narrative’s emotional resonance, guiding readers seamlessly into fiction’s vivid, continuous dream.
A Good Man Is Hard to Find Ending Explained: Final Scene Breakdown & Literary Impact
The final scene of A Good Man is Hard to Find is a masterclass in scene construction, illustrating how conflict, obstacles, and escalation work together to drive a story toward a powerful, inevitable conclusion. By focusing on the grandmother’s shifting goals, the unstoppable force of the Misfit, and the relentless escalation of the conflict, O’Connor creates a scene that leaves readers questioning the very nature of goodness, morality, and grace.
How Jane Austen Invented Free Indirect Style—And How Genre Fiction Perfected It
Jane Austen pioneered Free Indirect Style—blending narration with a character’s inner thoughts for seamless, immersive storytelling. Today, genre fiction has perfected this technique, using it to deepen character psychology, heighten suspense, and enrich worldbuilding. Whether you write fantasy, sci-fi, mystery, or romance, mastering FIS will take your writing to the next level.
Antagonist Design in Flannery O’Connor’s A Good Man is Hard to Find
The Misfit in A Good Man is Hard to Find isn’t just a villain—he’s a mirror to the grandmother’s flaws. By opposing her superficial morality, he forces her to confront uncomfortable truths about faith and humanity. His philosophical depth adds layers to the story, making him one of literature’s most compelling antagonists.
The Ultimate Guide to Finishing Your Novel: Proven Strategies for Busy Writers
Before you know it, that novel you've been so excited about has been collecting dust for months. Sound familiar?
External Conflict and Emotional Depth in Flannery O'Connor's A Good Man is Hard to Find
Explore how Flannery O’Connor masterfully blends external conflict and emotional depth in A Good Man is Hard to Find, with insights from McKee and Maass on character complexity.
Character Design Lessons from Flannery O'Connor’s A Good Man is Hard to Find
If you're thinking about characters as real people, you're already off track. People are complicated, messy, and—let’s face it—a lot of what we do in real life is boring.