No, an Outline Is Not a Scene List
Most outlines fail because they track time,not tension. If you're stuck in "and then" plotting, you need a new unit of design: the sequence.
Not All Opposites Are Foil Characters. Not All Doubles Are Mirror Characters.
If your cast “contrasts” the protagonist but doesn’t change the story, you don’t have a foil or mirror. You have noise. This essay shows you how to fix it.
Cause and Effect: How to Make Time Move on the Page
Most writing guides teach plot or prose—but few teach how time moves. This guide reveals the hidden structure behind real-time storytelling: the neurological chain of cause and effect. Learn to anchor beats in pressure, preserve micro-tension, and write scenes that feel lived, not just read. Once you understand how time flows through the line, your fiction stops floating and starts gripping.
How to Use Narrative Tableaux in Fiction
Not every moment has to move. Narrative tableaux are static, emotionally charged beats that don’t progress the plot but deepen everything around it. This essay shows how to use them without stalling the story.
Designing Flashbacks In Fiction
A flashback isn’t a memory dump. It’s a pressure device. It must interrupt the present, reframe the stakes, and end in a turn. This essay shows how to structure flashbacks that change the story not just explain it.
You Don’t Hate Writing. You Hate That It’s Not Getting Better
Praxis is a free craft trainer for fiction. It does not write for you. It installs goal, obstacle, escalation, and turn so every scene ends in a real change. Built from the Not MFA system I’ve used with writers for seven years.
The Rule of 3
The triangle is the most stable structure in the world. Bridges endure because trusses share load. Roofs keep their pitch in weather because rafters brace in threes. Sailors find speed by tacking between shifting winds and a fixed keel. Musicians stack triads so tension can hold and then resolve. Strength and motion at once. That is the geometry you need on the page.
Subtext You Can Build
Subtext is design, not mood. Build it in six moves: set aims, cut the honest line, name the cost, choose a behavioral leak, raise the risk once, and time escalation to a line or a gesture. Use dramatized dialogue, spare monologue, and narratized bridges to keep pressure on the page.
What Shirley Jackson Designed: System Antagonist in The Lottery
Read The Lottery like a writer and watch ritual and communal complicity turn a town into the antagonist and shape a catharsis you feel in your bones.
Embrace Your Villain Nature: Why Every Story Starts with the Antagonist
Forget what you’ve been told: don’t start with your protagonist. Embrace your villain nature. Start with their opposition. Start with pressure. Start with the thing that makes story happen.
What Hemingway Designed: Character in Hills Like White Elephants
Characters aren’t who they say they are—they’re what they do. In Hills Like White Elephants, Hemingway builds two people whose wants and needs grind together until one breaks and the other is revealed. This is how to design a character arc that ends in rupture, exposure, or both.
Character Is Conflict
There are no plot-driven stories. There are no character-driven stories. There are only character-driven plots. Every decision your protagonist makes leaves a trail—that trail is your plot. This essay breaks down how to build characters whose internal needs and external goals collide, generating narrative momentum and emotional depth that readers won’t forget.
What Hemingway Designed: Dialogue in “Hills Like White Elephants”
Dialogue in this story is a pressure system: characters want things, and they want them from each other. Every line spoken is an attempt. Every response is either resistance or retreat. There’s no idle talk. Just two people trying to win a scene neither can.
Dialogue Isn’t What They Say—It’s What They Do
Torque is the difference between plot and story. Most writers escalate conflict. But torque bends character. This essay breaks down how it works—and how to structure it.

