Dialogue As Action

This is the fourth installment in an eight-part series exploring the most common structural breakdowns in novels. If you missed the last essay on setting design, you can read it here.

Dialogue Isn’t Information. It’s Leverage.

The Most Common Mistake

Most writers learn to think of dialogue as talk. Specifically, as talk that sounds natural and conveys facts. Which is exactly why most early dialogue falls flat. When you treat it as a transcript, or a delivery system for exposition, it might pass a realism test but it fails the story test. Dialogue isn’t there to report what happened. It’s there to make something happen.

What most writers get wrong is the purpose. They assume dialogue exists to inform. It doesn’t. Dialogue exists to provoke, to corner, to reveal fault lines under pressure. It’s the moment when what a character wants crashes against what another character won’t give.

The Real Function

Dialogue is a tool for tactical leverage. Every line should be trying to shift the balance. It can be subtle or explosive, but something must move. The scene has to turn. If a line doesn’t create or respond to tension, it’s not pulling its weight.

This is why subtext, not speech, is the real currency. The information matters only insofar as it can be used to apply pressure, expose a contradiction, force a choice. Dialogue is not an opportunity to tell the reader what they need to know. It’s a way to put characters in tension and let the truth bleed out under stress.



Five Questions to Clarify Intent

Before writing or revising a scene, ask:

  1. What does each character want right now? (goal-as-action)

  2. Where’s the tension? (opposition is mandatory)

  3. What remains unsaid? (subtext as voltage)

  4. How does the exchange escalate? (beat-by-beat dynamics)

  5. Which words can I cut without weakening the leverage? (economy of force)

These questions reframe dialogue not as decoration or delivery, but as pressure applied in real time. If every line costs something, every line gains power.

A Quick Example

Mistake-driven (info as filler): "Did you hear the bridge collapsed at 3 p.m.? The mayor said the west span failed first."

Tension-driven (info as leverage): A: "We should go." B: "You were on that bridge." A: "I was nowhere near." B: "Then why did your name show up on the emergency call?"

In the second version, facts don’t float—they strike. B isn’t sharing news; they’re tightening a vice. What we learn about the bridge is secondary. What we learn about the relationship is primary. The dialogue doesn’t move the plot forward by informing. It moves the plot forward by escalating.

The Actual Job of Dialogue

Dialogue isn’t where characters talk. It’s where they try to win. When you stop using it to pass along information and start using it to generate tension, you unlock its real power: transformation. A scene turns not when new data appears, but when old desires collide in a new way.

Next Step

Revisit a scene where your characters talk "naturally." Now ask: what’s the turn? Who’s trying to shift what? What happens if one character withholds? If you don’t find answers, you don’t have a scene yet—you have a transcript.

Want to Stress-Test Your Dialogue in 15 Minutes?

I’m offering a free 15-minute craft call. Bring your stories, chapters or scenes and we’ll take your dialogue from information dump to narrative engine. 

Schedule here: calendly.com/mattcricchio

Want to Learn Story Structure From the Ground Up?

Praxis is a free, interactive trainer that teaches story structure starting with the smallest unit of a scene and building toward sequences that evolve character, plot, and theme. You make choices, get feedback, and learn how momentum is actually built

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What Is a Premise in a Story? Why It Matters and How to Write One That Generates Plot